A journey
A day-by-day route, a guide, places, encounters and keepsake shots.
The Selidar constructor is the same tool we use to build Elysium: map, characters, events, rules and character looks. The AI co-author advises, test play shows, and checks won’t let a broken world go live.
Any world with a place, heroes and a story.
A day-by-day route, a guide, places, encounters and keepsake shots.
A city, neighbours, work and relationships — a story that goes on without the player.
A ship, a star map, a crew, technologies and colonies on new planets.
Kingdoms, magic, mysteries and companions who stay with the player to the end.
Conversations with thinkers of the past — true to their views and manner of speech.
Scenes for a language, meditation or skill training — with a mentor inside.
Twenty sections in five groups — from the world passport to publishing. Every section is editable, with the co-author always at hand.
A couple of lines about the world — the co-author suggests where to start.
World passport and rules charter: what the world is about and how it works.
Map, characters, events, mysteries and quests.
Approved portraits and places — so every shot stays consistent.
Play it yourself from the prologue or any scene.
After the checks, the world opens to players.
Ask what the world is missing, have it invent an event or rewrite a hero’s line. The co-author knows your whole world and suggests edits, but the decision is always yours.
Edits go into a draft. After publishing, new games start on the new version, while current players finish on theirs.
The constructor finds mistakes itself: a mystery without a solution, a missing story planet, a quest without a reward. A world with errors can’t be published.
You approve character portraits and places — and every picture in the game keeps that look instead of drawing a new person each time.
The world appears in the catalogue and on the Worlds page next to ours.
They buy a tour or play on a subscription — and tell their friends.
From every purchase of your world — an author’s share to your account.
The author’s share and payout terms will be announced when the constructor opens to all authors.
Right now the constructor is open only to our team — Elysium is built on it. We’ll let the first authors in before anyone else and help them release their first world.
Briefly about the constructor, co-author and publishing.
No. A world is built from sections with plain fields: texts, lists, a map, portraits. The game rules already work inside — you fill them with your world.
Our team works on it now. First we’ll open early access to the first authors, and announce the date for everyone separately.
Creating worlds is part of the Creator plan — see the Pricing page. AI co-author answers cost about one or two cents, with the price shown under each answer.
You get an author’s share from every purchase of your world. The share and payout terms will be announced when the constructor opens to everyone.
It answers questions about your world, finds gaps and suggests edits: events, lines, descriptions of places and heroes. You accept, change or reject each one.
Nothing bad: current players finish on their version. New games see the changes after publishing.
Run a test play from the prologue or any scene. Integrity checks will find mistakes in the plot and rules — a world with errors can’t be published.
Yes. You approve hero portraits and the look of places, and every picture in the game sticks to them.
Yes. The constructor is bilingual: names and texts have Russian and English versions, and players see their own language.
Start small: one place, three heroes and one mystery. See how our worlds are built and ask the co-author — it will suggest options.
Apply for early access — and we’ll write as soon as the constructor opens to the first authors.