for world authors

Create worlds where stories live

The Selidar constructor is the same tool we use to build Elysium: map, characters, events, rules and character looks. The AI co-author advises, test play shows, and checks won’t let a broken world go live.

20 sectionseverything about a world
AI co-authoradvice and edits
Test playfrom any scene
Versionsplayers stay safe
Checksbefore publishing

What you can create

Any world with a place, heroes and a story.

A journey

A day-by-day route, a guide, places, encounters and keepsake shots.

Life in a city

A city, neighbours, work and relationships — a story that goes on without the player.

A space expedition

A ship, a star map, a crew, technologies and colonies on new planets.

A fantasy adventure

Kingdoms, magic, mysteries and companions who stay with the player to the end.

Meeting great minds

Conversations with thinkers of the past — true to their views and manner of speech.

A lesson or a practice

Scenes for a language, meditation or skill training — with a mentor inside.

The constructor inside

Twenty sections in five groups — from the world passport to publishing. Every section is editable, with the co-author always at hand.

Foundation
  • World passport
  • Rules charter
  • Backstory
World
  • Map and cosmology
  • Characters
  • Civilisations
  • Technologies
  • Items
  • Economy
Gameplay
  • Quests and colonies
  • Director and events
  • Arcs and mysteries
  • Hazards and difficulty
  • Time
Presentation
  • Visual Bible
  • Voices
  • Prologue
Launch
  • Test play
  • Integrity checks
  • Publishing

How it works

  • Idea

    A couple of lines about the world — the co-author suggests where to start.

  • Foundation

    World passport and rules charter: what the world is about and how it works.

  • Content

    Map, characters, events, mysteries and quests.

  • Look

    Approved portraits and places — so every shot stays consistent.

  • Test play

    Play it yourself from the prologue or any scene.

  • Publishing

    After the checks, the world opens to players.

AI co-author — a second author beside you

Ask what the world is missing, have it invent an event or rewrite a hero’s line. The co-author knows your whole world and suggests edits, but the decision is always yours.

  • Sees the whole world: rules, errors and the section you’re in
  • Suggests edits — “Accept”, “Edit” or “Reject”
  • Edits texts and numbers, never breaks game rules
  • The price of each answer is shown — about one or two cents

Your world won’t break

  • Drafts and versions

    Edits go into a draft. After publishing, new games start on the new version, while current players finish on theirs.

  • Checks before publishing

    The constructor finds mistakes itself: a mystery without a solution, a missing story planet, a quest without a reward. A world with errors can’t be published.

  • Consistent look

    You approve character portraits and places — and every picture in the game keeps that look instead of drawing a new person each time.

Not a character card, but a living world

A typical character card

  • One character and a description
  • Forgets what happened yesterday
  • Nothing happens without the player
  • Every picture shows a new face
  • Testing happens on players

Selidar

  • A whole world: map, heroes, events, rules
  • Character memory and an event chronicle
  • A director drops in events and keeps the pace
  • Approved look of heroes and places
  • Test play and checks before release

Earn from your worlds

  1. 1Publish your world

    The world appears in the catalogue and on the Worlds page next to ours.

  2. 2Players play

    They buy a tour or play on a subscription — and tell their friends.

  3. 3You get a share

    From every purchase of your world — an author’s share to your account.

The author’s share and payout terms will be announced when the constructor opens to all authors.

Early access for the first authors

Right now the constructor is open only to our team — Elysium is built on it. We’ll let the first authors in before anyone else and help them release their first world.

Who we’re looking for
  • Writers and screenwriters
  • Tabletop game masters
  • Teachers and coaches
  • Game designers

Author questions

Briefly about the constructor, co-author and publishing.

No. A world is built from sections with plain fields: texts, lists, a map, portraits. The game rules already work inside — you fill them with your world.

Our team works on it now. First we’ll open early access to the first authors, and announce the date for everyone separately.

Creating worlds is part of the Creator plan — see the Pricing page. AI co-author answers cost about one or two cents, with the price shown under each answer.

You get an author’s share from every purchase of your world. The share and payout terms will be announced when the constructor opens to everyone.

It answers questions about your world, finds gaps and suggests edits: events, lines, descriptions of places and heroes. You accept, change or reject each one.

Nothing bad: current players finish on their version. New games see the changes after publishing.

Run a test play from the prologue or any scene. Integrity checks will find mistakes in the plot and rules — a world with errors can’t be published.

Yes. You approve hero portraits and the look of places, and every picture in the game sticks to them.

Yes. The constructor is bilingual: names and texts have Russian and English versions, and players see their own language.

Start small: one place, three heroes and one mystery. See how our worlds are built and ask the co-author — it will suggest options.

Your world could be the next one

Apply for early access — and we’ll write as soon as the constructor opens to the first authors.